Fantasy Worldbuilding through Interdisciplinary Making
Date: 2025-2026 Medium:3D Scan, ZBrush Sculpt, Blender Enviroment
In this project our team on the Games Art MA collaborated to worldbuild a fantasy game called I No Longer Rest. My role was to invent a method for the Player/Main Character to learn information about the world. I used tactile making techniques to explore the archaeological aspect of materials as well as 3D scanning to implement what I make into a 3D Scene. I drew inspiration from sculptural game exhibitions, analogue games and photogrammetry to inform my process.